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Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Wednesday, 29 August 2012

Lessons learned porting Wordfeud (an iOS, Android and Windows Phone Game) to Windows 8


Lessons learned porting Wordfeud (an iOS, Android and Windows Phone Game) to Windows 8
Wordfeud is a word game with more than 15 million players on iOS, Adroid and Windows Phone. In this article we will discuss how we ported the Windows Phone 7 (WP7) version of Wordfeud to Windows 8 (Win8), what we did to make the game conform to the Win8 Metro design language, and techniques used to achieve maximum code reuse across WP7 and Win8.


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Thursday, 21 June 2012

Shocker: Windows 8 is an Android killer

Shocker: Windows 8 is an Android killer

Developer Daniel Sharp says that working with Windows 8 is simple and enjoyable, unlike the often unpredictable Android.

I’ve just come from another testing meeting. Seven of us around a table looking at an Android app that’s in the mid-stages of development. We’ve found unique issues on each device, every device on the table was running a different version of Android, with different resolutions, capabilities and specifications. Getting this right is going to be time consuming…
 
Meanwhile, for the past seven weeks we’ve also been working on a super-secret project building magazine apps for the Windows 8 launch. In those seven weeks, we’ve managed to create a solid first version, that works across all resolutions, laptops, desktops and tablets, whether they use a touch screen, pen or mouse. Development was easy.

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