With Windows 8 we set out to enable all applications to have the
beautiful and high-performance graphics enabled by modern graphics
hardware. This work builds on the well-established foundations of
DirectX graphics, which have been providing an increasing breadth of
APIs and capabilities. In Windows 7, we expanded the capabilities of
DirectX to provide a common hardware-accelerated graphics platform for a
broader range of applications. Whereas previously, DirectX mainly
provided 3-D graphics, we added functionality for what we call
“mainstream” graphics. Mainstream uses center on the typical desktop
applications most people find themselves using every day, including web
browsers, email, calendars, and productivity applications. Windows 7
added two new components to DirectX: Direct2D for two-dimensional
graphics (shapes, bitmaps, etc.) and DirectWrite for handling text. Both
of these additions not only focused on performance but also on
delivering high-quality 2-D rendering. With these additions, DirectX
became a hardware-accelerated graphics platform for all types of
applications. Indeed, we showed what a typical application could achieve
by using DirectX when Internet Explorer 9
brought hardware-accelerated graphics to the web. WinRT bring these
capabilities to the full range of new Windows 8 applications. In this
post, authored by Rob Copeland the group program manager on our Graphics team, we look at the details behind the scenes in enabling this new class of graphical application. --Steven
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