n Part 1 of this series I introduced you to MonoGame for Windows8, an implementation of the XNA namespace that allows you to get your XNA code running on Windows 8 as a Metro Style App.
In Part 2 I documented how to get your development environment configured using GitHub and Visual Studio 2012
In Part 3 I will cover migrating XNA code to Windows 8.and the Windows 8 features you will need to support in order to make your game Windows 8 Store worthy.
The Shooter Tutorial
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