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Thursday, 13 September 2012

Exporting an image from a DirectX 2D Image in Windows 8 C#/XAML Using SharpDX

I’m working on a Windows 8 app which has a drawing element to it. The original WP7 app in Silverlight was fine because a simple drawing rendered in XAML was captured using WritableBitmap.Render and written to a file stream. This feature is missing from the Windows 8 API, so it’s impossible to write a pure C#/XAML app which can export a user created image. To get round this it’s possible to use DirectX/XAML/C++ to create a XAML UI which can draw DirectX images.

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