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Monday, 3 September 2012

Using Shared WinRT C++ Physics Engines in Your WinJS game


Currently there are no Physics Engines that will drop into WinRT and work, but bear in mind that WInRT is used when you need language projection.  That is: You write the code in C++/CX and consume in JavaScript or C# or VB or even C++.  Or C# and consume in the other languages, VB is the same, but JavaScript can only consume.

With respect to existing game libraries like UDK or Autodesk ScaleForm, these C++ libraries can be used with a little more work then I wanted to do, consumed through WinRT and then projected into JavaScript.

Now, it is likely once I post this blog, there will suddenly be 10 or 15 Physics Engines modified to work with WinRT, but for now, there aren’t any that have easily discovered documentation.

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