![Windows 8 Notifications: Programmatic Concepts](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uq6xGXvvPv7BbvryrPPKGHqFj2LAXdl0RkOfiY5o5FvmCN46db6v1eH_r07qPmsA-grajo8theXz8mTMD9UblZ4deX1Eisgebn2kJKoUK3NmFcEqsjVyM0JnIjkt8Kv6D8QQ3XMBoS0FjkZuVR1X0XTKzZny27HZn2R7taZ-iH8LCdTdsM6ZqsULiow6u-KSI8qx--D-CaDMi59IqTCNKSypzn1JWA-tGGP9kf0uHyrizU=s0-d)
In my
previous blog post,
I provided a high level overview of notifications in Window 8, breaking
the functionality down in terms of the user experience (tiles, toast,
and badges) and delivery mechanisms (local, scheduled, periodic, and
push). This post will look at the common programmatic concepts of the
user experience: what you can do with tiles, toast and badges, and how
you accomplish that within code. Subsequent blogs posts will focus more
deeply on the specific delivery mechanisms.
What is a Notification?
At
its very core a notification is simply a bit of information you wish to
convey to the user, and it’s the Windows 8 runtime that provides a
framework for both how and when the notifications appear. Regardless of
the user experience, the structure of a notification is provided via an
XML template. There are predefined templates for tile, toast and badge
notifications, and every notification must comply with one of these
templates.
Read full article
here
No comments:
Post a Comment