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Tuesday, 7 August 2012

Windows 8, XNA and MonoGame – Part 1, Overview


Games are likely some of the most popular apps on Windows 8 and you are in a great position to take advantage of this huge opportunity.  How huge?  The Windows Store Blog sums it up well:         
With more than 630 million Windows 7 licenses sold to date, across 200+ countries and regions around the world, Windows has an unrivaled global reach. Combined with the flexibility of monetization options that the Store provides, Windows 8 represents the single biggest developer opportunity for any platform.
      

Windows 8, XNA and MonoGame – Part 1, Overview




Read full article here
Casual game developers have been using XNA since 2004 to easily create games for Windows, XBox and most recently Windows Phone. XNA is a .NET framework for game development providing a content pipeline and game asset load functionality, animation, math, sound and user input tracking via gamepad, mouse, keyboard and touch with game logic organized in a straightforward game loop architecture.

Game development is not trivial and XNA was a level up for a great number of students and developers who wanted to learn how to create games. XNA along with Visual Studio made it as easy as File –> New –> XNA Game Studio Project and you were off and gunning.

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