In part 1 of this series I gave you an overview of MonoGame,
an open source cross platform implementation of the XNA namespace and
class model and how you could use that to port you existing XNA code to
Windows 8. In this article, I will show you how to get your development
environment setup to support your porting effort.
Note: special thanks for Dean Ellis (dellis1972 ) who posted a video on YouTube outlining this process. I highly recommend that you view Dean’s video before you follow the steps belowRead full article here
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