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Showing posts with label XNA. Show all posts
Showing posts with label XNA. Show all posts

Saturday, 20 October 2012

Creating your own file format to import .FBX, .OBJ and .X in your Windows 8 modern UI game (or 3D engine)


There is a lot of different file format when it comes to 3D objects. One of the most used is the FBX from Autodesk. This file format can be exported by all major DCC but the key point is that it can be complex for a game or 3D developer to open such file format.

I would like to propose here a solution that can allows you to easily offline files importation. The idea is to simulate a MSBuild execution to reuse the importation process of the XNA pipeline.

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Thursday, 4 October 2012

Creating a Direct2D game for WinRT

Creating a Direct2D game for WinRT
If you want to write a game for Windows 8 and was thinking of using XNA, think again. When creating games for Windows 8 you’ll have to go back to using DirectX. But don’t worry, with Visual Studio 2012 on Windows 8, you’ll get a lot of help doing so. Let’s have a look on how to create a Direct2D game for WinRT!

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Tuesday, 4 September 2012

MSDN Webcast Series - Building Windows 8 Metro Style Apps

MSDN Webcast Series - Building Windows 8 Metro Style Apps

Catch this on-demand MSDN webcast series to learn about the new platform for building Windows 8 Metro style applications. Get an understanding of the platform design tenets, the programming language choices, and the integration points with the operating system and across Metro style apps.

  • Designing apps with Metro style principles and the Windows personality
  • Building Metro style apps with XAML: What .NET developers need to know
  • What HTML developers need to know about coding Windows 8 Metro style apps
  • Win as One: How Contracts in Windows 8 Help You Build a Killer Metro App
  • Bring Your Windows 8 Metro Style Apps to Life with Tiles and Notifications
  • Introduction to the Windows 8 platform and the Windows store
  • Building Windows 8 Metro style casual games using HTML 5

Read More @ channel9

Friday, 31 August 2012

Creating a Simple Windows 8 Game with JavaScript: Part 1 – Windows 8 App Basics


Creating a Simple Windows 8 Game with JavaScript: Part 1 – Windows 8 App Basics
This is the first in a series of posts that will show you to create a (very) simple Windows 8 game. We’ll be using HTML5, JavaScript, WinJS, and some helpful libraries from CreateJS along the way.

The game is based on the XNA sample game "Catapult Wars Lab". We’ll reuse the assets from that game as we develop a new version for Windows 8 that’s based on web technologies. This game focuses on simplicity, so there are a number of intermediate techniques that aren’t used in this sample.

Read More On CodeProject

Thursday, 23 August 2012

The Unofficial Windows 8 Developer FAQ

Early this week I’ve been talking to a few current and former Microsoft staffers about all things Windows 8. In my discussions I’ve started to gather some gossip in around what happened to Silverlight and lastly the specifics around the DevDiv fall out between Steve Sinofsky and Soma.

It’s an entertaining read should I share the chat logs but what did struck me throughout the conversations was how much positivity Microsoft has been squandering due to petty internal squabbles or “dare not speak of that, for the overlord Sinofsky shall smite thee down for saying the nameless one outloud”.

Today, I’m going to attempt to dos something Microsoft staff should have done long ago or didn’t do correctly or simply were held back from doing so. I’m going to release the Unofficial FAQ on “What Just happened” in Microsoft for developer(s) worldwide.

Read full article here

Wednesday, 8 August 2012

Windows 8, XNA and MonoGame - Part 3, Code Migration and Windows 8 Feature Support


Part 1 of this series I introduced you to MonoGame for Windows8, an implementation of the XNA namespace that allows you to get your XNA code running on Windows 8 as a Metro Style App.
In Part 2 I documented how to get your development environment configured using GitHub and Visual Studio 2012
In Part 3 I will cover migrating XNA code to Windows 8.and the Windows 8 features you will need to support in order to make your game Windows 8 Store worthy.

The Shooter Tutorial

Windows 8, XNA and MonoGame - Part 3, Code Migration and Windows 8 Feature Support

Read full article here

Tuesday, 7 August 2012

Windows 8, XNA and MonoGame - Part 2, Getting Started

Windows 8, XNA and MonoGame - Part 2, Getting StartedIn part 1 of this series I gave you an overview of MonoGame, an open source cross platform implementation of the XNA namespace and class model and how you could use that to port you existing XNA code to Windows 8. In this article, I will show you how to get your development environment setup to support your porting effort.

         
Note: special thanks for Dean Ellis (dellis1972 ) who posted a video on YouTube outlining this process. I highly recommend that you view Dean’s video before you follow the steps below
Read full article here

Windows 8, XNA and MonoGame – Part 1, Overview


Games are likely some of the most popular apps on Windows 8 and you are in a great position to take advantage of this huge opportunity.  How huge?  The Windows Store Blog sums it up well:         
With more than 630 million Windows 7 licenses sold to date, across 200+ countries and regions around the world, Windows has an unrivaled global reach. Combined with the flexibility of monetization options that the Store provides, Windows 8 represents the single biggest developer opportunity for any platform.
      

Windows 8, XNA and MonoGame – Part 1, Overview




Read full article here
Casual game developers have been using XNA since 2004 to easily create games for Windows, XBox and most recently Windows Phone. XNA is a .NET framework for game development providing a content pipeline and game asset load functionality, animation, math, sound and user input tracking via gamepad, mouse, keyboard and touch with game logic organized in a straightforward game loop architecture.

Game development is not trivial and XNA was a level up for a great number of students and developers who wanted to learn how to create games. XNA along with Visual Studio made it as easy as File –> New –> XNA Game Studio Project and you were off and gunning.
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